ShootingCat - Game Composer / Music Artist / Sound Designer
I'm a game composer and recently started to become a sound designer, who just loves playing video games, do some graphic designing and create music in general.

Mainly make electronic, ambient and experimental music, consisting of synths and electronic elements, but can also make something cinematic.
My YouTube channel
These are the games that I have officially composed for:

A cooperative factory-building and mining tycoon game by Innovation Inc. with nearly 50 million plays. Composed for the lobby and the mining cave.

A dark, atmospheric wave-survival shooter with cyberpunk undertones. Players scavenge for supplies and defend against increasingly dangerous enemies. Composed for the Cultist Takeover event's evacuation and the Lost Concept update.
(LC - Lost Concept)
(for the Cultist Takeover event)

A chaotic roguelite brick-breaker with multiplayer and mutation systems. Fast-paced and replayable with minimalist design. Composed the main soundtrack "Infinity."
(originally for infinity breaker)

2D auto-battler game, where you start as a turtle and fight your through through other mutated creatures. Gain their DNA by defeating them and arrange it with your turtle's to mutate it into a much more powerful being.

Iron Lung inspired horror game, where you operate an old metal drill and try to drill your way out of the cave. Don't look back for a single second, because you don't want to know what's coming

Grid-like first-person game, where you are dropped into a high-lethal tactical gauntlet with an Exo-suit. It's retrofitted with a temporal buffer that lets you break reality. Run into impossible crossfire, and snap back to safety before your clock runs out. Restore your health, rewrite your mistakes, and wipe the Core.
Here are my Sound Design Demos


